DARP D&D Character Sheet/Spell List

Core Spells

 * accio Summons an object towards the caster. It is able to summon objects in direct line of sight of the caster, as well as things out of view, by calling the object aloud after the incantation (unless the spell is casted nonverbally). This spell needs thought behind it, and the object must be clear in the casters mind before trying to summon it. The caster doesn't necessarily need to know the location of the target if they say the name of the object to be summoned.
 * apparition all characters above the age of 17 may apparate.
 * avada kedavra Causes instantaneous death. It is accompanied by a flash of green light and a rushing noise. There is no known counter-curse that can protect the victim from dying, except for a loving sacrifice. It is one of the three Unforgivable Curses.
 * bombarda Provokes a small explosion.
 * carpe retractum Produces a rope of light used to pull objects towards the caster, or, if the target is fixed in place, to pull the caster towards the target.
 * everte statum Throws the victim backward, similarly to being thrown.
 * expelliarmus Forces whatever an opponent is holding to fly out of their hand. It was considered to be Harry Potter's signature spell.
 * expulso Provokes an explosion, unique in that it uses pressure to do so as opposed to heat.
 * expecto patronum This charm is a highly powerful and advanced protective spell which will conjure a spirit guardian of their positive emotions to defend against dark creatures; it can also send messages to other witches or wizards. The Patronus takes the form of an animal, unique to each person who casts it. The form of a Patronus can change when one has undergone a period of heightened emotion.
 * finite incantatem Terminates all spell effects in the vicinity of the caster.
 * flipendo Knocks objects and creatures backwards.
 * impedimenta Slows down or stops the target. Stronger uses of this spell seem capable of blowing targets away.
 * imperio Places the victim completely under the caster's control. The victim is put into a trance-like state, and becomes very suggestible to the commands of the caster. However, those who are strong willed may learn to resist it. It is one of the three Unforgivable Curses.
 * incendio Conjures fire.
 * lumos Illuminates the tip of the caster's wand, allowing the caster to see in the dark.
 * periculum Produces a burst of red sparks
 * point me Makes the caster's wand point due north.
 * protego Invisible shield that reflects spells and blocks physical entities.

Hedge Witchcraft (Potions and Herbology)

 * aguamenti Produces a clean, drinkable jet of water from the wand tip.
 * bluebell flames Produces magical blue flames that can be held in a jar. Not as dangerous as real fire, these magical flames can be touched, penetrated and held without it burning the holder, though it is known to singe materials such as clothing and plants.
 * bubble-head charm Produces a large bubble of air around the head of the user; it is commonly used as the supernatural equivalent of a breathing set.
 * drought charm Causes puddles and ponds to dry up. Though not powerful enough to drain a body of water like a lake
 * extinguishing spell Puts out fires.
 * flame-freezing charm Causes fire to tickle those caught in it instead of burning them.
 * fiendfyre Unleashes cursed fire that takes the shape of animals that actively seek out living targets and burn anything in its path, including nearly indestructable substances such as horcruxes. In addition, this fire is made even more dangerous due to the fact that it is extremely difficult to control, and cannot be extinguished with normal or enchanted water.
 * glacius Freezes the target with icy-cold air.
 * herbivicus Rapidly grows plants.
 * herbifors This spell causes flowers to sprout from the victim.
 * incendio Conjures fire.
 * lumos Illuminates the tip of the caster's wand, allowing the caster to see in the dark.
 * lumos solem Produce a blinding flash of sunlight. It is a variant of the Wand-Lighting Charm.
 * nox Extinguishes wandlight. It the counter-charm for the Wand-Lighting Charm, Lumos.

Divination

 * aparecium Reveals secret messages written in invisible ink, or any other hidden markings. Also works against Concealing charms
 * appare vestigium Reveals traces of magic, including footprints and track marks.
 * homenum revelio Reveals human presence in the vicinity of the caster.
 * Prior incantato Forces a wand to show an "echo" of the last spell it performed.

Charms

 * aberto A spell used to open doors.
 * accio Summons an object towards the caster. It is able to summon objects in direct line of sight of the caster, as well as things out of view, by calling the object aloud after the incantation (unless the spell is casted nonverbally). This spell needs thought behind it, and the object must be clear in the casters mind before trying to summon it. The caster doesn't necessarily need to know the location of the target if they say the name of the object to be summoned.
 * alarte ascendare Shoots the target high into the air.
 * alohomora Unlocks doors and other objects. It can also unlock doors that have been sealed with a Locking Spell, although it is possible to bewitch doors to become unaffected by this spell.
 * arresto momentum Decreases the velocity of a moving target. Can be used on multiple targets, as well as on the caster themselves.
 * ascendio Lifts the caster high into the air. The charm also works underwater, propelling the caster above the surface.
 * avenseguim Turns an object into a tracking device.
 * baubilious Causes a jet of white sparks to fly from the tip of the wand.
 * bewitched snowballs Causes snowballs to pelt themselves at the target.
 * capacious extremis Expands the internal dimensions of an object without affecting the external dimensions, enhancing its capacity, and rendering its contents lighter.
 * carpe retractum Produces a rope of light used to pull objects towards the caster, or, if the target is fixed in place, to pull the caster towards the target.
 * circumrota Rotates objects.
 * cistem aperio Opens chests and boxes.
 * colloportus Locks doors and all things that can be locked. It is the counter-charm to the Unlocking Spell.
 * colovaria Changes the target's colour.
 * deprimo Charm used to blast holes in the ground.
 * depulso Sends the target away from the caster. It is the counter-charm to the Summoning Charm.
 * descendo Causes object to fall or move downwards.
 * diffindo Used to precisely cut or tear objects.
 * diminuendo Forces the target to shrink.
 * dissendium Used to open passages.
 * engorgio Causes the target to swell in physical size. Its counter-charm is the Shrinking Charm.
 * erecto Used to erect a tent or other upright structure.
 * expecto patronum This charm is a highly powerful and advanced protective spell which will conjure a spirit guardian of their positive emotions to defend against dark creatures; it can also send messages to other witches or wizards. The Patronus takes the form of an animal, unique to each person who casts it. The form of a Patronus can change when one has undergone a period of heightened emotion.
 * feather-light charm Makes an object light as a feather.
 * finestra Shatters glass.
 * flagrate Writes in midair with firey marks.
 * flame-freezing charm Causes fire to tickle those caught in it instead of burning them.
 * glacius Freezes the target with icy-cold air.
 * gripping charm Helps someone grip something more effectively.
 * homonculous charm Tracks the movements of human beings. The charm has a powerful effect in that it is not fooled by various methods of concealment and disguise, such as invisibility cloaks, the Polyjuice Potion or transformed Animagi.
 * hot-air charm Conjures a stream of hot air
 * hover charm Used to make the target hover. It is one of the many lesser variations of the Levitation Charm.
 * illegibilus Makes writing impossible to read.
 * immobulus Immobilises and stops the actions of the target. It works both on living and inanimate things.
 * impervius charm Makes an object repel water and mist.
 * inflatus Inflates the target, filling it with air.
 * langlock Sticks a victim's tongue to the roof of their mouth. Created by Severus Snape.
 * locomotor Allows a witch or wizard to levitate a target a few inches off of the ground and then move said object in any given direction. Similarly to the Summoning Charm, a specific object can be moved by calling the object aloud after saying the incantation.
 * lumos Illuminates the tip of the caster's wand, allowing the caster to see in the dark.
 * lumos maxima Produces a blinding flash of bright white light from the tip of the wand. It is a variant of the Wand-Lighting Charm.
 * mobilicorpus Levitates and moves bodies.
 * molliare Produces an invisible cushion over the target.
 * nox Extinguishes wandlight. It the counter-charm for the Wand-Lighting Charm, Lumos.
 * nebulus Creates fog from the tip of the wand.
 * protean charm Causes copies of an object to be remotely affected by changes made to the original.
 * quietus Makes a target sound quieter. It is the counter-charm to the Amplifying Charm.

Transfiguration (and Conjuration)

 * aguamenti Produces a clean, drinkable jet of water from the wand tip.
 * aqua eructo This spell is used to create, and control, a jet of clear water from the tip of the wand. More powerful version of Aguamenti.
 * arrow-shooting spell Fires arrows from the caster's wand.
 * avifors Transforms the target into a bird.
 * avis Conjures a flock of birds from the tip of the wand. When used in conjunction with Oppugno, it can be used offensively.
 * badgering Turns things into badgers
 * bridge-conjuring spell Conjure a bridge from thin air.
 * calvorio Removes the victim's hair.
 * cauldron to sieve Transforms cauldrons into sieves.
 * cracker jinx This spell is used to conjure exploding wizard crackers; it can be used in duelling to harm the opponent, but the force of the explosion may also affect the caster.
 * crinus muto Used to transfigure the colour and style of one's hair.
 * draconifors Transforms the target into a dragon.
 * drought charm Causes puddles and ponds to dry up. Though not powerful enough to drain a body of water like a lake
 * ducklifors Transforms the target into a duck.
 * duro Turns an object to stone.
 * entomorphis This hex is used to transform the target into an insectoid for a short time.
 * epoximise Adheres one object to another, as if they had been glued together.
 * evanesco Vanishes the target. Vanished things go "into non-being, which is to say, everything."
 * flintifors Transforms objects into matchboxes.
 * fumos Conjures a defensive smokescreen that hinders visibility.
 * gemino Duplicates the target. When used to duplicate objects indefinitely on purpose, is known as the Gemino Curse.
 * glisseo Causes the steps on a stairway to flatten into a slide.
 * herbifors This spell causes flowers to sprout from the victim.
 * homorphus charm Causes an Animagus or transfigured object to assume its normal shape.
 * inanimatus conjurus Conjures an inanimate object.
 * incendio Conjures fire.
 * lapifors Transforms the target into a rabbit.
 * melofors Encases the victim's head in a pumpkin.
 * multicorfors Multicorfors is a charm used to change the colour and style of one's clothing.
 * oppugno Causes targeted objects to attack a victim. It is particularly effective in conjunction with the Bird-Conjuring Charm.
 * oscausi Seal someone's mouth shut, making it appear it was never there.
 * papyrus reparo Mends torn pieces of paper.
 * partis temporus Creates a temporary gap in the target.
 * piertotum locomotor animates inanimate targets.
 * piscifors Transforms things into fish.
 * protego diabolica Conjures a protective ring of black fire around the caster that only affects their enemies.

Martial Magic

 * anteoculatia Causes the target to grow antlers.
 * anti-disapparition jinx Prevents Disapparition in an area. It is used to entrap an enemy in an area.
 * avada kedavra Causes instantaneous death. It is accompanied by a flash of green light and a rushing noise. There is no known counter-curse that can protect the victim from dying, except for a loving sacrifice. It is one of the three Unforgivable Curses.
 * bat-bogey hex Transforms the target's bogeys into large bats that fly out of the victim's nose. It was invented by Miranda Goshawk.
 * bewitched snowballs Causes snowballs to pelt themselves at the target.
 * bombarda Provokes a small explosion.
 * bombarda maxima Creates a large explosion capable of removing entire walls. A more advanced and more powerful form of the Exploding Charm.
 * cascading jinx Attacks multiple opponents in close proximity to each other.
 * colloshoo Sticks the target's shoes to the ground.
 * confringo Produces a fiery explosion.
 * conjunctivitis curse Causes irritation in the eyes, forcing them to swell shut. The Oculus Potion is able to counteract this curse. Dragons are particularly susceptible to this curse, as their hide makes them resistant to most spells, while their eyes remain vulnerable.
 * cracker jinx This spell is used to conjure exploding wizard crackers; it can be used in duelling to harm the opponent, but the force of the explosion may also affect the caster.
 * crucio Inflicts intense pain on the recipient of the curse. This curse does not physically harm the victim, but may in extreme cases drive them insane. The pain is described as having hot knives being driven into the victim. It cannot be cast successfully by a person who is doing so out of pure spite or anger; one must feel a true desire to cause the victim pain. It is one of three Unforgivable Curses.
 * deterioration hex Impairs foes and reduces their stamina.
 * ear-shrivelling curse Causes the target's ears to shrivel up.
 * ebublio Causes the victim to inflate and explode into hundreds of bubbles; it can only be cast if an ally is using Aqua Eructo on the victim simultaneously. If an ally is not casting Aqua Eructo, it entraps the targeted individual, or indeed any target, in a very large bubble that can not be popped by physical force.
 * engorgio skullus Causes the victim's skull to swell disproportionately.[3] This spell may be a variation of the Engorgement Charm, as they share the first word of the incantation. Its countercurse is Redactum Skullus.
 * entrail-expelling curse Expels victim's entrails. Precise effects unknown. Invented by Urquhart Rackharrow.
 * everte statum Throws the victim backward, similarly to being thrown.
 * expelliarmus Forces whatever an opponent is holding to fly out of their hand. It was considered to be Harry Potter's signature spell.
 * expulso Provokes an explosion, unique in that it uses pressure to do so as opposed to heat.
 * fiendfyre Unleashes cursed fire that takes the shape of animals that actively seek out living targets and burn anything in its path, including nearly indestructable substances such as horcruxes. In addition, this fire is made even more dangerous due to the fact that it is extremely difficult to control, and cannot be extinguished with normal or enchanted water.
 * finger-removing jinx Removes a person's fingers.
 * firestorm Produces a ring of fire from the wand.
 * flipendo Knocks objects and creatures backwards.
 * fumos Defensive smokescreen that hinders visibility.
 * furnunculus Covers the target in painful boils (or pimples).
 * hurling hex Causes brooms to vibrate violently in the air and try to buck their rider off.
 * immobulus Immobilises and stops the actions of the target. It works both on living and inanimate things.
 * impedimenta Slows down or stops the target. Stronger uses of this spell seem capable of blowing targets away.
 * imperio Places the victim completely under the caster's control. The victim is put into a trance-like state, and becomes very suggestible to the commands of the caster. However, those who are strong willed may learn to resist it. It is one of the three Unforgivable Curses.
 * incarcerous Ties up the target with ropes conjured from thin air.
 * jelly-fingers curse Causes target's fingers to become wobbly, making it uneasy for the victim to grasp objects.
 * knee-reversal hex Puts knees on backward.
 * levicorpus Hoists people up into the air by their ankle. Created by Severus Snape. (countercurse liberacorpus)
 * locomotor mortis Sticks legs together.
 * locomotor wibbly (jelly-legs curse) Causes the victim's legs to collapse as if they were turned to jelly.
 * mimblewimble Ties the target's tongue in a knot, preventing them from making coherent speech, or saying incantations correctly, making it useful in duels.
 * mucus ad nauseam (curse of the bogies) Gives the victim a nasty cold and an extremely runny nose that can cause the victim to collapse if it is not treated. The cold is accompanied with constant sneezing.
 * mutatio skullus Mutates the victim's head, causing them to grows extra heads.
 * orbis Sucks the target into the ground
 * petrificus totalus Used to temporarily bind the victim's body in a position much like that of a soldier at attention; the victim will usually fall to the ground.

Healing

 * anapneo Clears the target's airway if they are choking on something.
 * cura crusis Sends an electrical charge through the nervous system of a patient hopefully to restart their heart or shake off the enervation of a Dark Creature. On an insensate person, the effect would be a twitch or two. On a conscious person, it causes tremors, dizziness, and if maintained serious muscle spasms.
 * brackium emendo If used correctly, it is claimed that this spell will heal broken bones; this theory is supported by the etymology.
 * densaugeo This hex causes the victim's teeth to grow rapidly, but can also be used to restore lost teeth, as proven when Ted Tonks did so in 1997 for Harry Potter.
 * episkey Used to heal relatively minor injuries, such as broken bones and cartilage.
 * ferula Conjures up bandages and wraps them around a wound, splinting any broken bones.
 * immobulus Immobilises and stops the actions of the target. It works both on living and inanimate things.
 * mucus ad nauseam (curse of the bogies) Gives the victim a nasty cold and an extremely runny nose that can cause the victim to collapse if it is not treated. The cold is accompanied with constant sneezing.
 * conjunctivitis curse Causes irritation in the eyes, forcing them to swell shut. The Oculus Potion is able to counteract this curse. Dragons are particularly susceptible to this curse, as their hide makes them resistant to most spells, while their eyes remain vulnerable.

Fantastic Beasts

 * appare vestigium Reveals traces of magic, including footprints and track marks.
 * arania exumai Drives away spiders, including Acromantulas.
 * avis Conjures a flock of birds from the tip of the wand. When used in conjunction with Oppugno, it can be used offensively.
 * bubble-head charm Produces a large bubble of air around the head of the user; it is commonly used as the supernatural equivalent of a breathing set.
 * ducklifors Transforms the target into a duck.
 * expecto patronum This charm is a highly powerful and advanced protective spell which will conjure a spirit guardian of their positive emotions to defend against dark creatures; it can also send messages to other witches or wizards. The Patronus takes the form of an animal, unique to each person who casts it. The form of a Patronus can change when one has undergone a period of heightened emotion.
 * lapifors Transforms the target into a rabbit.
 * gytrash-conjuring spell Conjures luminous green Gytrashes from the wand, which can be commanded by the caster to attack an opponent.
 * opuggno Causes targeted objects to attack a victim. It is particularly effective in conjunction with the Bird-Conjuring Charm.
 * pepper breath hex Gives the victim fiery hot breath.
 * peskipiksi pesternomi Used to dispel pixies
 * piscifors Transforms things into fish.

Mental Arts

 * babbling curse Causes uncontrollable babbling.
 * bedazzling hex Allows the caster to disguise things.
 * bravery charm Increases the bravery of a teammate, increasing their performance against certain foes.
 * cantis Causes the victim to burst uncontrollably into song.
 * cheering charm Makes the target feel happy. Overuse of the spell may cause the target to break into an uncontrollable laughing fit. This spell was invented by Felix Summerbee.
 * confundo Causes the victim to become confused and befuddled.
 * deterioration hex Impairs foes and reduces their stamina.
 * disillusionment charm Causes the target to blend seamlessly in with its surroundings, like a chameleon.
 * false memory charm Implants a false memory in the victim without them realising it was not originally theirs.
 * jelly-brain jinx Reduces the target's mental processes.
 * legilimens Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.
 * muffliato Prevents others from hearing nearby conversations by filling peoples' ears with an unidentifiable buzzing.
 * obliviate Erases specific memories.
 * obscuro Blindfolds the target.

Runes and Warding

 * age line Prevents people above or below a certain age from access to a target.
 * anti-disapparition jinx Prevents Disapparition in an area. It is used to entrap an enemy in an area.
 * anti-intruder jinx Prevents intruders from entering an area.
 * caterwauling charm Anyone entering the perimeter of this spell sets off a high-pitched shriek. This spell may be related to the Intruder Charm.
 * cave inimicum Produces a boundary that keeps the caster hidden from others.
 * defodio Allows the caster to dig and carve through the target.
 * fianto duri A defensive charm which, based on the etymology, strengthens shield spells, and perhaps objects in general, in a similar way to Duro.
 * fidelius charm An immensely complex charm used to hide secret information within the soul of the charm's recipient, who is called a Secret-Keeper. The information is irretrievable unless the Secret-Keeper willingly chooses to reveal it, and only the aforementioned person can do so.
 * flagrante curse Causes objects to burn on contact.
 * homenum revelio Reveals human presence in the vicinity of the caster.
 * imperturbable charm Creates an invisible magical barrier on an object, such as a door. This barrier bounces objects off of it, and muffles sounds.
 * intruder charm Detects intruders and sounds an alarm.
 * muffliato Prevents others from hearing nearby conversations by filling peoples' ears with an unidentifiable buzzing.
 * petrificus totalus Used to temporarily bind the victim's body in a position much like that of a soldier at attention; the victim will usually fall to the ground.
 * protego Invisible shield that reflects spells and blocks physical entities.
 * protego diabolica Conjures a protective ring of black fire around the caster that only affects their enemies.
 * protego horriblis A powerful shield charm against dark magic.
 * protego maxima A powerful shield charm against dark magic. A stronger and bigger version of Protego, especially when combined with other wizards casting it at the same time. Was so powerful that it could also disintegrate people that came too close and tried to enter it.
 * protego totalum Protects an area for an extended period of time.